Computer parts&Gaming content

MEMBERS

Facilitator: Cuadrante, Clyde Miguel

Scribe: Montero, Janelle Alezhandra

Spokesperson: Deratas, Eushin

Spokesperson: Reyes, Haven

Spokesperson: Caboboy, Aleyah

Table of Contents

Youtube gaming

is our youtube content type appropriate for our idea? Gaming is an appropriate Youtube content type for our idea because it is popular to most students and young people. It makes it a good way to connect better with our target audience. Many students use computers/tablet/cellphone for both schoolwork and gaming but some rely on older or lower-spec devices that may struggle in keeping with new or higher graphic games and may overheat easily.Examples of our gaming content can be

The audience

Our target audience is students and people who cannot afford to buy new devices or only have low-spec devices, problems like becoming no longer updated, or overheating up, This can make computers slow or unstable to run some programs and games. They may experience problems such as slow performance, overheating, or devices that cannot run newer programs and games. This is Important because they still need their devices for school, work, and other daily activities. Our project aims to help them understand how they can make better use of their existing devices without immediately buying a new one.

Device problems

target audience is students and people who cannot afford to buy new devices or only have low-spec devices. problems like becoming no longer updated, or overheating up, This can make computers slow or unstable to run some programs and games. They may experience problems such as slow performance, overheating, or devices that cannot run newer programs and games. This is important because they still need their devices for school, work, and other daily activities. Our project aims to help them understand how they can make better use of their existing devices without resorting to buy a new one immediently.

Importance and relevance

Our group selected problem is the technological and financial vulnerability of students and workers who depend on computers for their daily productivity. when essential hardware components break down, suffer from performance degrading overheating or become outdated due to rapid software advancements, individuals face sudden disruptions in their ability to play games, attend school, complete remote work or submit deliverables